Cut-Throat Domino Rules
Official DCS rules for Cut-Throat dominoes. The 4-player variant that powers all DCS competition.
DCS competition uses Cut-Throat dominoes—a 4-player variant where every player competes individually. No partners. No mercy. Just you against three opponents.
Game Basics
Equipment
- Standard double-six domino set (28 tiles)
- 4 players
- Scoring method (app handles this in official matches)
Objective
Be the first player to reach 250 points across multiple hands. Points come from:
- Making the board unplayable while holding the lowest pip count
- Going "Domino" (playing all your tiles)
- Opponents' remaining tiles when a hand ends
Hand Setup
The Draw
- All 28 tiles are placed face-down and shuffled
- Each player draws 7 tiles
- Remaining tiles are set aside (not used that hand)
- Players view only their own tiles
First Play
The player holding the double-six plays first. If no one has the double-six, the highest double plays. If no doubles were drawn, the player with the highest tile goes first.
Gameplay
Playing Tiles
On your turn, you must play a tile that matches an open end of the board. The board starts with one tile and grows as players add to either end.
Matching rules:
- The pip count on your tile must match one open end
- Doubles are played perpendicular and count as spinners (can be played off 4 sides)
- If you cannot play, you must pass
Passing
If you have no playable tiles, you must pass. You cannot pass if you have a legal play.
The Board
- The board is linear with two open ends (until doubles create spinners)
- Doubles can be played off all four sides, creating branching
- There's no limit to board length
Ending a Hand
A hand ends when:
- Domino — A player plays their last tile
- Block — No player can make a legal play (board is "locked")
Scoring a Domino
When a player goes Domino:
- That player earns points equal to the total pips on all opponents' tiles
- Opponents score nothing
Scoring a Block
When the board is blocked:
- The player with the lowest pip count wins the hand
- Winner scores the difference between their pip count and each opponent's total
- If there's a tie for lowest, those players split points
Scoring Example
Block scenario:
- Player A: 8 pips (lowest)
- Player B: 15 pips
- Player C: 22 pips
- Player D: 12 pips
Player A scores:
- (15 - 8) + (22 - 8) + (12 - 8) = 7 + 14 + 4 = 25 points
Match Format
Standard DCS Match
- First to 250 points wins
- Average match lasts 8-12 hands
- Ties at 250+ are played out until one player leads
Tournament Format
- Round-robin or bracket (depends on tournament type)
- Match results determine advancement
- Point differential matters for tiebreakers
DCS-Specific Rules
Time Limits
Official DCS matches enforce time limits:
- 30 seconds per play — Keeps games moving
- Clock violations — Forced pass (first offense), point penalty (subsequent)
Dispute Resolution
- All tiles must remain visible until played
- Screenshot/recording may be required for online play
- Disputes are resolved by DCS officials
Sportsmanship
DCS enforces a code of conduct:
- No stalling or intentional slow play
- No coaching during matches
- Respectful communication required
Violations can result in match forfeiture, point deductions, or suspension.
Strategy Tips
Early Game
- Count your doubles—you'll need to play them strategically
- Avoid getting stuck with high-pip tiles
- Watch what opponents are holding back
Mid Game
- Track what's been played to predict opponents' tiles
- Control the board ends when possible
- Force opponents to pass when you're ahead
Late Game
- Manage your pip count if a block seems likely
- Go for Domino if you have a clear path
- Sometimes blocking is smarter than extending
Ready to Compete?
Now that you know the rules, it's time to put them into practice:
- Join a Challenge — Enter this week's tournament
- Tournament Structure — Understand how DCS competition works
- Find Your Style — Learn about different ways to play DCS